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I tried this on a seven year old and it didn't work. I think there might be a sweet spot, taking into account trustworthiness and writing ability. Alternatively, you could spend seven years being kind an honest to a nephew or niece, just so you can pull this off.
Hey geeks! We've sold 1/3 of all Seattle BAHFest tickets in just a few days. This one's definitely selling out, so buy soon if you want to lock in a spot!
We're also having a pre-show chat with me about Soonish. The tickets are just $1.
The "exotic martial arts weapon badass modifier" is a well known bonus that certain weapons get simply by virtue of not being bog-standard boring old Western European swords, daggers, maces, and similar weapons. Weapons from exotic cultures with curved or wavy blades definitely get a bonus, but the largest bonus is for blunt weapons used as an adjunct to martial arts.
The ultimate progression of this is of course the scrawny, mystical monk who can do twice as much damage by slapping someone with an open palm than a brawny knight can do with a two-handed sword.
We have min-maxing with a stick. "Same as a blaster".
I have known someone who could make a first level RoleMaster character min-maxed to having two +20% modifiers on things that first level characters normally have no modifiers for; this is the same player who made a Champions character with a massive level of Strength (provides a bunch of benefits beyond just physical strength, such as physical defense) combined with Stretching to turn that Strength into a ranged attack.
I wish I could say that we have never seen a stick with a modifier made as strong as a sword. The truth is, I can't tell. My memory isn't good enough to separate what actually happened from the things we joked about.
But I absolutely love the line, "Yep same effect" / "We need to do more testing".
What I am noticing though, is the lack of the <roll>; the lack of hit numbers. Imagine, arguing for bonuses to hit for situation, weapon damage, all sorts of favorable things, and then rolling a two.
I might not remember what I rolled, but I did miss.
Hold on a second - "don't kill anyone", and firing a blaster? And somehow, these blasters are weak enough that they are only doing the damage of a stick? Since when did stun weapon blasters become so common?
This is a great excuse to do basically anything.
You took some food from somebody's plate? You were testing it for poison.
You were pick-pocketing townsfolk at the market? You were testing your dexterity and reflexes after recovering from a severe injury to your hand.
You broke into the estate of a wealthy noble? You were testing his security. (Bonus points if you can convince said noble to compensate you with his fantasy-Italian red carriage.)
The list goes on.
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How am I the only person who's considered this consequence?
We're now in our final month promoting Soonish. As ever, we really thank all of you who've preordered. I can't say everything, but those good early sales numbers have really opened some doors for us. So, thank you all!
It's good to have miniatures to help the players visualise enemy forces and battles.
And although improvised figures will do, it's definitely better to have appropriate miniatures.
(Yes, we know the Spanish is terrible and doesn't mean the same thing.)
It was the first walker-type! And he apparently had no miniatures.
The poor players, having to use their imaginations while playing a tabletop RPG. Oh the humanity!
And unfortunately, the GM never saw my very, very clever suggestion of gluing some guns onto Timon. So everyone had to suffer through chickens.
Something that I never realized before: Chicken miniatures.
There is no movie; this GM actually had chicken walkers, and chicken miniatures.
Never mind the deformed seal-walrus-whatever it was, where do you get chicken miniatures? Are there other farm animals yet to show up?
Looking over the last two comics, I'm realizing the clear advantage of the chicken walkers: they bring in close air support. Easy to tell apart from enemy fire. Easy to tell apart from the kitchen mess.
But the whole design still seems wrong. It still seems too easy to take out one leg, and turn the main body into skeet. (Have we ever seen one of these guys self-destruct? There's always a self-destructing something in movies, right? Toss a grenade in, tie up their legs... do they self destruct? What kind of hum do they make before they go boom? There was a self-destructing speeder in the TV series, but that's not the same.)
So let's look at the soldiers. Last comic, we see a huge number of soldiers appearing with the walker. They spread out in front of the walker. This comic starts with two in the first panel, then has a lot more in the second panel.
So who is killing the soldiers, and why do we not see them shooting? It sure looks like there's a lot of bodies in the center of the last panel, but we don't see them being killed. Presumably, this is just the choice of screen captures. It sure looks like we see a soldier being shot in the last panel. But we don't see who is shooting them at all. Are they really running into a killbox?
Meanwhile, all of the other civilians have gotten out of the way. "Our heroes" are the only ones left to get into trouble.